a Tron Clone in 3d

Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron. It's an old school arcade game slung into the 21st century. Highlights include a customizable playing arena, HUD, unique graphics, and AI bots. For the more advanced player there are new game modes and a wide variety of physics settings to tweak as well.

News - February 19th, 2020

A security fix release. Head over to downloads to fetch it. Also contains fixes to make the game run again on current Linux systems. - November 27th, 2016

This release is a compiler compatibility release only; we noticed had severe problems with gcc 6, all our fault. If you're trying to compile from source, go grab the latest downloads. Users of binary builds do not need to hurry. - February 28th, 2015

Despite our best attempts at killing it off, we've had to releas another security patch for 0.2.8.x. Let us all hope for 0.4.x. It's in the pipeline. Head over to downloads to get in the meantime.

Raspberry Pi port! - April 1st, 2014

Happy 10th anniversary forums! As a belated gift, I give you all Armapitron. Armagetron Advanced running on a Raspberry Pi computer.

Android port! - April 1st, 2013

First real news in a while, so it's definetely news. Armagetron has been ported to the Android OS. Play on all your favorite devices - phones, tablets, eyeballs, you name it. Find it on Google Play under the name of Androgetron, and enjoy! Discussion on the forums as usual.

Androgetron Promo Video:

Just kidding.

Apologies to those who briefly got their hopes up. This is not actually a port of Armagetron but rather a clone - a game that looks similar but is actually different. Still, you can enjoy some local Tronning with some friends! - New Version! - September 21st, 2011

Purely fixes for security issues, easy bugs and compilation problems for GCC 4.6 users. Download Now!

New bots! - April 1st, 2011

One of the oldest and most annoying features of Armagetron Advanced has been upgraded at last. The reason why no one really played until there was a master server. Yes, it's the bots. They've been rewritten, from scratch. The bots are now powered by a new self-learning algorithm. As you play against them they learn from their mistakes and grow.

Introducing gLATIS

gLATIS - Learning Artifical Tron Intelligence System. (The g comes from the class name.) It describes what it does. In the situation where the bot dies it records what was around it when it died. Everytime there after when gLATIS reaches a decision point it compares it to it's past - or what it's learned - and makes the decision for the best possible outcome. If it still dies, well, that's experience for it! (Nothing can go wrong.)

Check out this video hilighting gLATIS:

Now head to the forums to discuss! - New Version! - February 21st, 2010

By pass, and straight onto bug fixes! There was a bit of a delay getting this information posted here. This page suffers from a bit of a bus factor problem. We're working on that. Enjoy the new release, Download Now! Loads of things fixed and updated for what will hopefully be the last set of changes before 0.4.0! - National Pi Day (3/14, 2009) has been uploaded for testing. We're almost to being our final 0.2.x series build. More Information.

Other happenings

We've also recently been investigation the idea of updating the designs of our homepage, forums, and wiki to match, be clearer, and be more up to date. We've hijacked a thread to talk about design ideas. release process under way - March 1st, 2009

The final release in the 0.2.8.x series is nearing completion. has just been released and is availble now. Help us test! Visit this thread for more information.

Other happenings

It's been recently pointed out that the site here's a bit out of date generally, and never has much news. So we've updated the site, and I'll point out these two neat things I saw on the forums. Graphic artist sinewav came up with the rather brilliant idea of dressing out the light cycle as a train engine, and the walls as carriages. Wrtlprnft added in a floor with tracks, and Jonathan put together a cool video showing it off.

Match Winner ed has also chimed in to show us Armagetron on his homemade retro console. It looks like it'd be awesome to play. I wonder if the coin loader works? (And is that sombrero standard equipment?) Check it out!

Thanks everyone! - February 17th, 2009

I don't know how to say it, so I'll say it plain. A big, big thanks to everyone that's donated these last two weeks. Nearly two-hundred dollars were donated that'll keep us in business for the next two years at least. Thanks everyone!

Donation Drive! Hosting Costs! You can help! - February 5th, 2009

Our hosting is coming up for renewal in two months. This time around, we'd really appreciate some help. It's a bit to ask, but we'd like to get $150USD to help us through the next two years.

In other news, progress is being made on the release of! Stay tuned!

Well, I'll be... the forums are 5 years old today! - Dec 18th, 2008

I can hardly believe it. It's been five years since the forums were founded. Startng out with a handful of people, we're up to 2,671 users and 0x113b9 articles. Er, make that 70,585. Never in my wildlest dreams did I imagine that we'd get this far. A big thanks to everyone that made it possible and a big happy 5th birthday to us!

We're still alive and kicking! - Jan 16th, 2008

I hope everyone had a good holiday. As near as I can tell everyone around here has had a good one as well. Things are starting to roll a bit again. No news for 6 months isn't a sign of death! We just didn't have anything worth reporting, or no one thought of it. Rest assured though, things are as well as ever. People will be pleased to know that is in the pipes. There's no date for release, but we are doing stuff. Thanks to everyone that's been with us, let's have another good year!

Forums Move Scheduled for 07/07/27 - July 26th, 2007

(Original available here.)

Sorry for the short notice, but today I've confirmed the shipment of the final parts to upgrade the hardware of the forums server. These upgrades will result in an extended period of downtime for the server in question. (Better to do the job right once.)

Therefore forums will be moved to the new shared hosting that the wiki and the main site use tomorrow. I expect the forums to be disabled and unreachable for somewhere between 4 and 24 hours, depending on various DNS caching and setup issues. I expect the transition to be mostly pain free, but you never can tell for sure 100%. Either way this shorter downtime I think is preferably.

Regrettable as it may seem, the hosting move will be permanent, and we will not be able to take advantage of these upgrades ourselves. At least, that's not in the plan. We've been extremely lucky to have had the hosting we've had on this server for the past few years, and I hope everyone will join me being thankful for the great service we've had.

Well, that's it for now. To summarize the important bits, sometime tomorrow (07/07/27) morning, around 0800 GMT, possibly a bit earlier or later, the forums will be disabled temporarily and moved. Please do not panic during this period without your daily dose of lunacy. I'll really try not to screw up ;).

Domain Registration Transfer - May 21st, 2007

Over the next few days the domain registration will be changing registrars as well as DNS servers. This will probably effect most services at some point or another. Hopefully everything will be resolved speedily, but if there are any outstanding problems, IRC (#armagetron on freenode) will be availble. More information and discussion here.

Just Kidding - April 2nd, 2007

Like any internet community, we too have to have our own April Fool's Day joke. Sadly, no one will be going to work for EA and make bucket loads off of Armagetron Advanced. We'll still be the same home grown project as ever. And really, if someone does have a good idea for a single player story line, do tell.

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